My love of story started early, reading sci-fi and fantasy on bookstore floors across Texas. After a detour through journalism in the middle of nowhere and a brief stint losing a piece of my soul at a social media company, I decided to uproot everything and write creatively. Now I craft stories across screenplays, video games, and everything in between.
See my work →During the 1972 Moscow Summit, President Nixon and General Secretary Brezhnev must set aside the Cold War and team up when an eldritch horror, summoned by a rogue Henry Kissinger, threatens to consume both superpowers. Part buddy-comedy, part cosmic nightmare, all heart.
In 1920s San Francisco, a teenage thief is recruited by The Lantern Society, a secret occult order, after a deadly encounter with an ancient evil. As a shadowy cult called the Pallid Mask races to open a portal between worlds, an unlikely crew of misfits must infiltrate a gangster's mansion and stop a ritual that could damn them all.
When a 100,000-year-old alien temple is unearthed on a distant colony world, a shrewd UNE diplomat and a military captain are drawn into a web of political intrigue, ancient mysteries, and cosmic dread, all spiraling toward an incident that could shatter humanity's fragile interstellar peace.
When Roy Kent reluctantly reveals his guilty pleasure (cheese rolling), Ted seizes the opportunity for a team-building day on the hills of Gloucestershire. But as the team tumbles downhill (literally), Rebecca must confront Rupert's unwelcome appearance, and the real bonding happens somewhere between the bruises and the finish line.
When Naomi is kidnapped by isolationist settlers on a frontier world beyond the Ring Gates, Holden's rage threatens to ignite a full-scale conflict. As the Rocinante crew mounts a rescue against impossible odds, alliances form in unlikely places and Amos guards a secret that changes everything.
Writing branching narratives and dialogue for an interactive fantasy game set in a richly imagined world that includes locations like The Timeless Library, a mystical archive where the world's histories are recorded and guarded. Collaborating with international teams to develop character voices across multiple player paths and integrate narrative within gameplay systems.
Designing complex story structures where player choices carry real consequences. Building dialogue trees and narrative flowcharts that maintain cohesion across dozens of branching paths while keeping each route emotionally resonant.
I always looked forward to whatever he wrote next because it was both entertaining and heartfelt. That's the perfect word to describe Will and his work: heartfelt. He puts his whole heart into what he's producing.Mario Mergola, The Narrative Department Cohort
As a ghostwriter for Pandaz Media, I produced high-volume narrative content (20,000 words per week) while matching established character voices and story styles. I worked closely with international creative teams, incorporating complex revision notes from multiple stakeholders into cohesive final narratives across extended projects.
As a ghostwriter, Will consistently demonstrated his mastery of the craft. He had the uncanny ability to bring ideas to life with his words, captivating readers and conveying the intended message with precision.Alona Jarden, Project Manager
I've spent my life chasing stories. As a kid, it was the sci-fi and fantasy books I devoured on bookstore floors across Texas. In college at Baylor, I turned that itch into a journalism degree, then spent a year as the sports editor for a string of small-town newspapers in the kind of middle-of-nowhere Texas that makes for great fiction even if it doesn't always make for great living.
After a brief stint in the corporate world at Facebook (where I learned a lot about content systems and lost a small piece of my soul), I made the decision that would define the next chapter of my life: I moved to Los Angeles to pursue an MFA in Screenwriting at Pepperdine University.
That decision cracked everything open. At Pepperdine I found my voice in sci-fi, action, and genre writing, graduating in 2021 and stepping into the LA production world. I worked as a PA on sets for The Amazing Race, Samsung, Harbor Freight, and Moving Picture Institute, learning the machinery of storytelling from the ground up.
Since then, I've been writing full-time. My original feature Dick & Leo Fight a Monster has earned seven competition placements including multiple semifinalist honors. I've ghostwritten novels at a pace of 20,000 words per week. I currently write branching narratives for Gamucatex, an international game studio based in Copenhagen, and most recently joined Pocket FM as a Staff Writer, localizing and adapting content for western audiences in an audio format.
When I'm not writing, I'm probably hiking through a national park with my camera, exploring a new city, or reading whatever book I can get my hands on. I photograph everything I see. It's another way of paying attention to the world, which is really all that storytelling is.